I ran into something of a conceptual problem several sessions ago. The PCs were desperately trying to escape from a dungeon (they had woken up right at the bottom). There were a couple of rooms that they ran into. In the first one, I said that they saw “tall, green rubbery creatures.” Standard D&D trolls.
In the next room, assuming that they had this picture connected with trolls, I said that there were two more trolls. When I actually said trolls this time, they saw the image on the right. We sorted the mess out in the end, but it got me thinking.
The D&D troll is cool and all, but it is still only one kind of fantasy representation of a troll. So I decided to stat up two other kinds of trolls: the Lord of the Rings troll, and the Artemis Fowl troll (for those who don’t know, trolls in the Artemis Fowl universe are huge, shaggy creatures with tusks that inject a powerful anaesthetic into the victim, causing them to die peacefully while the troll slices their throat with its razor claws.)
Cave Troll (LOTR)
No. Enc: 1d3 (1d8)
AC: 4 (-1 if armoured like in the third movie)
Attacks: 3 (2 claws and bite) or 1 (weapon)
Damage: 1d6/1d6/1d10, +2d8 “hug” as bear, or weapon
Cave trolls are wild, unintelligent creatures, often used as shock troops by cave goblins. They will turn to stone forever if caught in sunlight.
Attacks: 3 (2 claws, tusk)
Fowl trolls are huge beasts. Their thick, shaggy fur means that they take 2 less damage from slashing weapons such as swords or daggers. They hate bright light, and if they are exposed to it must make a morale check at -2: if they fail, they will retreat and if they succeed, they will go into a rage, attacking at +2. Their poison will cause the victim to die within a single turn if a successful save is not made.